![]() That's if the game is using the UDP protocol, which most do. The DLL needs to intercept calls to the Winsock's sendto() and recvfrom() functions. You need to have a DLL injected inside the game. If somethings wrong w/ my code please dont hesitate to correct it. Should i attach my program to the process 1st?Ĭan someone help me on how to attach my program to that certain process? thanks.Īnyways, if you can tell me something better / better code that would be great. thanks.īy Clicking my command1 my program will send a packet to the game,īut when i send it i get no errors. Now i want to make a program that has a button, when clicked sends packet and opens my storage. ![]() i get results and it really opens my storage. When i use WPE/RPE w/ this packet and send it. Winsock1.GetData temp, vbString, bytesTotalĮnd Sub0A 00 0A 19 5E BF F1 51 18 2E -> the packet that opens storage. Private Sub Winsock1_DataArrival(ByVal bytesTotal As Long) Private Sub Form_Unload(Cancel As Integer)
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